I am making an HTML5 game, which involves one audio being played multiple times at once.
I searched this issue up and found this: https://stackoverflow.com/questions/25654558/html5-js-play-same-sound-multiple-times-at-the-same-time
It seemed to help, except later a question came up:
If I do cloneNode(), will it copy the sound AND the currently loaded audio data, or will it have to reload the data?
Is there a better way to play multiple sounds while making sure no data needs to be reloaded?