I'm still working at making imposters for my Unity scenes. Here I am attempting to make a large block of stadium seating, using the one seat mesh as shown.
I'll try to explain in full what Ive done so far:
- Imported 3d mesh of seat
- Created RenderTexture 'seat' (default format R8G8B8A8_UNORM)
- Added new Orthographic camera in front of seat. (settings: Clear Flags=Solid Color; TargetTexture='seat'
- Created some quads and aligned them so I can see the textured side.
- Gave the quads a new material 'seat'.
I've gone through many of the settings in the Material and other places changed many things here and there such as 'transparent' or 'cutout' and lots of the other settings but cannot get rid of the magenta color in the seating textures I created.
Also tried making that color alpha 0 but it had no effect. And tried various colors as transparent (magenta, white, black).
Am I doing this completely wrong? Hopefully I am just missing some small setting. Ideally somewhere I can just set the magenta color to mean transparent pixels.
Really do need help here honestly have been trying very hard to achieve this alone but not getting anywhere fast.