Project Eastward Lighting Demo
Can somebody point me to the right direction as to how this lighting is done to recreate this lighting effect?
The game is 2D but uses a 3D lighting system.
Project Eastward Lighting Demo
Can somebody point me to the right direction as to how this lighting is done to recreate this lighting effect?
The game is 2D but uses a 3D lighting system.
The Unity Lightweight Render Pipeline recently got a couple neat additions for 2d lighting. Among them are:
Keep in mind that all of these features are only available in a project using the Universal Render Pipeline, not in build-in or HDRP.
A quick walkthrough of all the features is in this video by Unity Technologies. Detailed information on this subject can be found in the documentation.
One thing it can not do (AFAIK) which seems to happen in the video posted in the question is some pseudo-3d displacement of lit areas. But that displacement seems to be pretty inconsistent in that demo video, so that might not be too much of a drawback.
You can try this asset from Asset Store [Disclamair: I am NOT affinity of it's author]:
https://assetstore.unity.com/packages/tools/particles-effects/smart-lighting-2d-112535