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I'm having trouble setting up global illumination in my Unity 2021.1.1 URP project

Parts of my scene are appearing completely dark, I'm only using directional light and area light on the windows, here's the baked lightmap view: enter image description here

In the corner as you can see it's completely dark

enter image description here

Here's the Shaded view: enter image description here

The corner again

enter image description here

Generally the whole scene is pretty dark, it'd like to brighten it up a bit, but the corner is just horrendous.

Those are my lighting settings

enter image description here

Also the Environment settings as per request:

enter image description here

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  • \$\begingroup\$ Since your scene is dark and you want to light up the overall ambient, how about editing the tonemapping properties? So that the absolute lightning in your scene stays the same, but you can change the way colours are drawn on the screen, both on a global and per-volume basis. \$\endgroup\$
    – liggiorgio
    May 17, 2021 at 16:08
  • \$\begingroup\$ @liggiorgio tonemapping mode is set to Neutral atm \$\endgroup\$
    – denis
    May 17, 2021 at 21:28
  • \$\begingroup\$ Can you also include your environment lighting settings? (Window > Rendering > Lighting, Environment tab) \$\endgroup\$
    – liggiorgio
    May 18, 2021 at 9:35
  • \$\begingroup\$ @liggiorgio updated \$\endgroup\$
    – denis
    May 18, 2021 at 17:03

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