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Unity - How does one debug this Xcode error on an iOS device?

Debug - UnityGfxDeviceWorker (34): EXC_RESOURCE RESOURCE_TYPE_MEMORY

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  • \$\begingroup\$ There seems to be lots of discussion of this out-of-memory error elsewhere on the net. What troubleshooting steps have you taken based on your research so far? \$\endgroup\$ – DMGregory Apr 30 at 21:12
  • \$\begingroup\$ It sounds like you ran out of memory. Use the profiler in the Unity Editor to see how much memory your application uses. You might have a memory leak, or your assets might be too large (e.g. textures too high-resolution). \$\endgroup\$ – Kevin Apr 30 at 22:39
  • \$\begingroup\$ i'm not seeing the leak in the editor. it happens on device though \$\endgroup\$ – ina May 1 at 0:37

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