Facing an annoying problem with unity, googled to no avail. Basically I was having tilemap tearing so I created a sprite default material with pixel snap on. This fixed the tearing when running the game, but caused massive tearing in just my scene view. This does not affect gameplay but is very annoying when trying to create backgrounds and stuff.
My problem is identical to the one asked in this thread here but the solution this person came up with was to not use pixel snapping, but I need that to prevent tearing in the actual game. Anyone know what could be causing this and how could I fix?
Edit: Current version 2019.5.0a5, currently updating to most recent version