I do a RayCast to the terrain and then use the RaycastHit.normal to plant flags.
I would like to have the flags to point up with the normal, but have them all face the same direction. As seen in the image flag 1 points to left of the screen and flag 5 to the right. I understand why, but do not know how to rotate it.
I saw LookRotation (Unity) has an override that takes a forward direction too. I thought it would work with say Vector3.Forward, but if a flag is placed on a wall it points into the wall.
The direction or angle they face can be set by the player.
I have a hard time understanding quaternions, every time I think I do, I get stuck.
Any tips ?
TurretLookRotation
method in this answer for a way to control the up axis exactly, while guiding the forward direction as close as you can get it given that constraint. \$\endgroup\$