# How to go back to the old input system?

I have tried using Unity's new input system, but it's incredibly hard to learn, the documentation is poor, and the old system is much easier to work with. I would like to revert my project back to the old system, but I am unsure how to do that. How do i disable the package and reconfigure my project so it will accept code using the old system?

• @Millard What are you trying to do with the input system? Just simple keypresses: if (Input.GetKeyDown("W");, or something else? Apr 18, 2021 at 21:20
• Input.GetAxis(); is what i always use. I haven't used the new input system at all. The new input system requires less coding, but it's more confusing for me/ Apr 21, 2021 at 16:57