Good day, how can I fix this? it looks fine in Blender and generic but not when I switch to humanoid. There is no error on rig tab but there are in animation tab under the import message that say "is in between humanoid transforms and has rotation animation that will be discarded" and I can't seem to fix it.

Here are the things I've tried so far:

  1. Put the right bones to the right slots.

  2. Enforce T-pose.

  3. Translation DoF.

  4. Clicked Generate Retargeting and applied it.




Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.