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Good day, how can I fix this? it looks fine in Blender and generic but not when I switch to humanoid. There is no error on rig tab but there are in animation tab under the import message that say "is in between humanoid transforms and has rotation animation that will be discarded" and I can't seem to fix it.

Here are the things I've tried so far:

  1. Put the right bones to the right slots.

  2. Enforce T-pose.

  3. Translation DoF.

  4. Clicked Generate Retargeting and applied it.

Unity

Blender

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