The helmet is loaded when pressed a defined key and helmet is removed automatically by setting the remove on 2s delay. The Problem when the helmet is removed, the hairs visibility doesn't sets to be visible while blueprint is set to restore the visibility. setvisibility and sethiddeningame both are tested, none of them works. How to fix it? any help appreciated. BLUEPRINT 1 BLUEPRINT 2

  • \$\begingroup\$ You're always setting the variable to true for "Has Helmet?" Is there anywhere you're setting it to false? \$\endgroup\$
    – Stephen
    Apr 7, 2021 at 11:56
  • \$\begingroup\$ @Stephen Yes by default Has Helmet is fasle. This is only true if the num1 is pressed \$\endgroup\$
    – Ali-Baba
    Apr 7, 2021 at 18:32

1 Answer 1



The Problem is solved, actually the node was not connected to the remove function.


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