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I am new to making games (I have experience only with pygame), and I want to start creating with C#. I've found out that Monogame is a very good engine. On my way of setting up, in the part where I install Visual Studio, Monogame's site says:

Before installing Monogame, you'll need to install Visual Studio 2019 or later (any edition, including Community) with the following components, depending on your target platform:

  • .NET Core cross-platform development - For Desktop OpenGL and DirectX platforms
  • Mobile Development with .NET - For Android and iOS platforms
  • Universal Windows Platform development - For Windows 10 and Xbox UWP platforms
  • .Net Desktop Development - For Desktop OpenGL and DirectX platforms to target normal .NET Framework

I want to create a game to be played on desktops (most preferably, on Windows), and as it writes, Universal Windows seems the most suitable. Is there any difference, if I use .NET Desktop Development? I see that for other type of applications, this is very common.

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You can view the list of platforms Monogame can export to here.

As you can see, the framework supports various templates which result in a game which runs on various target platforms. Those including Windows are:

  • WindowsDX which runs on any Windows version since Vista
  • DesktopGL, which runs on any Windows version since Vista, macOS and Linux (you need to compile a separate binary for each)
  • WindowsUniversal which runs on Windows 10 and XBox One (and I believe later XBoxes), and requires that you distribute your game through the Windows Store.
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  • \$\begingroup\$ Thank you a lot! I have one more question about Monogame, that I haven't found any clear answer yet. Does it have ready libraries for online multiplayer? Or do I need to combine something external (like lidgren)? \$\endgroup\$ – LoukasPap Mar 31 at 16:12
  • \$\begingroup\$ @LoukasPap Please ask that as a new question. \$\endgroup\$ – Philipp Mar 31 at 16:42

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