I started to learn HLSL because I want to upgrade the graphics of an old game from 2004. The game uses DirectX9, so I created a Vertex Shader with shader model 2.0 and now, I have two questions:
- After the compilation of the .hlsl file, what do I have to do with the
.csofile? How I can include that file to my project/Visual Studio?
- If the game uses DirectX9, can I use DirectX11 for the HLSL?