I'm rendering with a physically based sky. I want to get a very simple light blue background but below the horizon the sky becomes grey/brown. How can I get it so that the sky is blue all the way down? As if the edge of the city was the edge of the world.

I also want to make the blue sky brighter, especially at the bottom.

enter image description here

  • \$\begingroup\$ What is a "physically based sky"? If you mean you're modelling Raleigh scattering... I have no idea what to tell you. \$\endgroup\$
    – Almo
    Commented Mar 11, 2021 at 16:17
  • 1
    \$\begingroup\$ @Almo It's a feature of the High-Definition Render Pipeline \$\endgroup\$
    – Philipp
    Commented Mar 11, 2021 at 16:21
  • 2
    \$\begingroup\$ This is just a guess, but looking at the Properties menu from the link above, there's a Ground Color field - have you experimented with changing that color? \$\endgroup\$
    – Pikalek
    Commented Mar 11, 2021 at 21:42
  • \$\begingroup\$ The Ground Tint option does seem to be the right fix \$\endgroup\$
    – Tom
    Commented Mar 12, 2021 at 16:33


You must log in to answer this question.

Browse other questions tagged .