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I created a subclass of Uassetuserdata, creating a new type of asset. Now I can reference this new class in the user asset data section of my skeletal mesh. I noticed that I could create a blueprint subclass of this new class, blueprint that I can put anywhere in my project and call from the user data section of my mesh.

Now I'm wondering, is it possible to call an asset belonging to my new class and not the class directly in the user data asset section? An asset that wouldn't be a blueprint. I did create a new factory for my new class so that I can spawn assets of it in my project, but I can't call them in the asset user data section of my mesh, only the class itself. I'm pretty sure I saw someone do it once but I can't remember how. Do you have any ideas? Thank you!

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