0
\$\begingroup\$

The player have this components : Animator , Rigidbody , Capsule Collider , Third Person User Control , Third Person Character.

I just downloaded mixamo animation for my character player. In my Animator controller I added a new state and dragged in the animation.

Without the animation the player is standing fine. but with the animation the player is inside the ground.

The player is in the ground

The player animator controller settings in the inspector

The new state in the animator controller settings

The animation Rig tab settings --- I had to change it to be Humanoid to make the animation to be working correctly :

\$\endgroup\$
1
  • 1
    \$\begingroup\$ Have u checked if the animation changes values relatively to 0 or to some other value? U can see the relative value in the first frame of the animation. \$\endgroup\$
    – some1 here
    Feb 26 at 20:40
0
\$\begingroup\$

In my case the solution is to check in enable true all the 3 Bake Into Pose. This did the trick

Enabled true all the 3 Bake Into Pose

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.