# Photon2 billboards take a long time to face the camera

I'm using PUN2 and trying to use nametag billboards for my players, but they are not facing forward correctly and I have to wait more than 20 seconds to make the name tag of player return to facing forward.

here's my code for my BillBoard Script:

public class BillBoard : MonoBehaviour
{
protected Transform ThisCameraPlayerBillBoard ;

private void Start()
{
ThisCameraPlayerBillBoard = GameSetup.GS.ThisCameraToBillBoard.GetComponent<Camera>().transform;

}

private void FixedUpdate()
{
transform.LookAt(transform.position + ThisCameraPlayerBillBoard .rotation * Vector3.forward,
ThisCameraPlayerBillBoard .rotation * Vector3.up);

}
}

• It looks strange to me to do this action in FixedUpdate - usually we'd apply billboarding effects on text in LateUpdate. – DMGregory Feb 23 at 13:37
• Hi! @DMGregory i actually change it to lateupdate method.. but the problem is still the same.. i have to wait for 20 sec to make it work for the nametag of the player.. – Lacus clyne Feb 23 at 13:48
• and the billboard is facing like 180 degrees in the wrong direction? hope you can help me... – Lacus clyne Feb 23 at 13:49
• Did you mean to use Vector3.back to point "back" toward the camera, instead of "forward" away from the camera? – DMGregory Feb 23 at 13:52
• Again, that belongs in your question. Now: how do you expect the billboard to learn about this new camera after a death, if it only assigns ThisCameraPlayerBillBoard in its Start method, which is called a single time? – DMGregory Feb 23 at 14:36