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I have a rigged model using an armiture in blender, I was wonder how you could bake the animation as kayframed data so that I could remove the armiture and the model still walks without being rigged.

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  • \$\begingroup\$ Googling turned up this: rulflinks.blogspot.com Maybe this helps. \$\endgroup\$
    – bummzack
    Commented Oct 25, 2011 at 8:23
  • \$\begingroup\$ It's difficult to tell what exactly you are asking. I mean, Blender's wiki has a page called "Animation Baking" but I can't tell if that's relevant to your question because I can't tell what exactly you're asking wiki.blender.org/index.php/Dev:2.4/Source/Animation/… \$\endgroup\$
    – jhocking
    Commented Feb 19, 2012 at 17:43

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This is a somewhat manual process but works without any plugins in 2.5 and later. For each keyframe you want to 'bake' you need to insert a VisualLocation, VisualRotation or VisualLocRot keyframe in the target armature. After this you can unparent your control rig and the target still moves as it used to.

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