Here is a Pastebin of my OBJ file created using Solidworks 3D https://pastebin.com/6MgQBF8J
I don't understand how the number of vertices (645) can be larger than the number of normals (306)
I understand that some vertices have the same exact coordinates, but how is a programmer supposed to know which normals correspond to which vertices?
Since there are no indexes to map normals to vertices, do I need to get rid of the duplicates first until the number of normals and vertices is equal? But then why are the duplicates there in the first place?
Or do I need to create normals equal to zero for the remaining vertices?