Basically I have a sprite and I want its front/face to face the player sprite. All the sprites are rectangles/squares and use .get_rect(). I have a base class for the sprite here:

class Enemy(pygame.sprite.Sprite):
    def __init__(self):
        super(Enemy, self).__init__()
        self.surf = pygame.Surface((20, 10))
        self.surf.fill((255, 255, 255))
        self.rect = self.surf.get_rect(
                random.randint(SCREEN_WIDTH + 20, SCREEN_WIDTH + 100),
                random.randint(0, SCREEN_HEIGHT),
        self.speed = random.randint(15,30)

    # Move the sprite based on speed
    # Remove the sprite when it passes the left edge of the screen
    def update(self):
        self.rect.move_ip(-self.speed, 0)
        if self.rect.right < 0:

And the class for the player:

class Player(pygame.sprite.Sprite):
    def __init__(self):
        super(Player, self).__init__()
        self.surf = pygame.Surface((40, 25))
        self.surf.fill((255, 255, 255))
        self.rect = self.surf.get_rect()
    def update(self, pressed_keys):
        if pressed_keys[K_UP] or pressed_keys[K_w]:
            self.rect.move_ip(0, -10)
        if pressed_keys[K_DOWN] or pressed_keys[K_s]:
            self.rect.move_ip(-0, 10)
        if pressed_keys[K_LEFT] or pressed_keys[K_a]:
            self.rect.move_ip(-10, 0)
        if pressed_keys[K_RIGHT] or pressed_keys[K_d]:
            self.rect.move_ip(10, -0)
        if self.rect.left < 0:
            self.rect.left = 0
        if self.rect.right > SCREEN_WIDTH:
            self.rect.right = SCREEN_WIDTH
        if self.rect.top <= 0:
            self.rect.top = 0
        if self.rect.bottom >= SCREEN_HEIGHT:
            self.rect.bottom = SCREEN_HEIGHT
  • 2
    \$\begingroup\$ This would be the same as rotating your sprite to face a mouse click - gamedev.stackexchange.com/questions/132163/… Just replace the mouseclick point with the position of the player sprite ... the steps should still be the same. \$\endgroup\$ Feb 18 at 23:10

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