I have a UI panel with a scollrect inside, which I fill dynamically. It can only be moved vertically.
When filling this scollrect, the content jumps up and down for one frame, creating a weird look. When I check for the
VerticalNormalizedPosition of the scrollrect after each added GameObject, it always tells me, the position is 1. When I check for the position in an Update method, it sometimes gives me a small rounding error. Instead of 1 it's somewhere between 0.9999995 and 0.9999998. The height of the content holder is less trhan 2000 units, whereas the jumps seems to be more than 2000*0.9999998.
I tried to set the VerticalNormalizedPosition of the scrollrect to 1 every frame which didn't help. It also didn't help setting it after every newly added GameObject. Locking vertical scrolling also didn' help.
Is this soley a rounding error and I can't do anything about it, or is there a way to stop this jump from happening?