I am creating a game ( following Udemy lesson on Marble run) which is basically a maze and ball and we move ball my rotating floor on x or y axis through obstacles . Floor movement is linked on Mouse values.


enter image description here

My problem is if I move my mouse too fast ball comes below floor and drops. I know there could be multiple hacks to solve this . but I am looking for best solution ( professional solution) I am a newbie so please bear with me :)

Below is screenshot of ball below maze

enter image description here

  • \$\begingroup\$ I answered a similar question in Unity - some of the advice may be applicable for your case in Unreal too. Another thing you may want to consider is making the maze actually stationary, but move the camera/light and gravity direction to create the appearance of a rotating maze. \$\endgroup\$ – DMGregory Jan 29 at 18:17

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.