I downloaded and specified to use a unicode font that supports musical symbols (Musica), but when I set the text value of the Text component to "𝄞" nothing is displayed? I tried using the unicode code point with \U as well. What is going wrong?

(I could not get TextMesh Pro working either with that symbol.)

  • \$\begingroup\$ I saw something about saving script in UTF-16 encoding in documentation, will try that this evening. \$\endgroup\$
    – Emil
    Jan 19, 2021 at 8:08
  • \$\begingroup\$ How have you configured your font asset in the inspector? \$\endgroup\$
    – DMGregory
    Jan 19, 2021 at 10:28
  • \$\begingroup\$ I have selected the font in the inspector. \$\endgroup\$
    – Emil
    Jan 19, 2021 at 11:05
  • \$\begingroup\$ What I'm asking to see is this or this \$\endgroup\$
    – DMGregory
    Jan 19, 2021 at 13:39
  • \$\begingroup\$ Thank you! You got me on the right track. I will write what I did in an answer, maybe you can give a btter answer after. \$\endgroup\$
    – Emil
    Jan 19, 2021 at 19:58

1 Answer 1


How I did to display it with TMPro.TextMeshProUGUI:

Followed https://stackoverflow.com/a/13215070/3021108: ttx -t cmap Musica.ttf to get the unicode codes in it.

I clicked on Window > TextMeshPro > Font Asset Creator. Then I added the codes into Font Assert by using Unicode Range (Hex).

After I had added them it turned out the range was:


The characters look very pixly right now but at least they are not empty.

I did not get it working with Text component, maybe someone else can answer how to do that.


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