I'm trying to make my 32-bit tiled map become more "zoomed" in. However, I experience an error that I can't resolve. Firstly, I followed this post on how to render the tiles larger.
This is my code (close to identical to the code in the other post):
class TiledMap:
def __init__(self, filename):
tm = pytmx.load_pygame(filename, pixelalpha=True)
self.width = tm.width * tm.tilewidth
self.height = tm.height * tm.tileheight
self.tmxdata = tm
def render(self,surface):
ti = self.tmxdata.get_tile_image_by_gid
for layer in self.tmxdata.visible_layers:
if isinstance(layer,pytmx.TiledTileLayer):
for x,y,gid in layer:
tile = ti(gid)
tile = pg.transform.scale(tile,(64,64)) <---------- Line that gives Error
if tile:
surface.blit(tile,(x * 64, y * 64))
def make_map(self):
temp_surface = pg.Surface((self.width, self.height))
self.render(temp_surface)
return temp_surface
The error that is produced is:
tile = pg.transform.scale(tile,(64,64))
TypeError: argument 1 must be pygame.Surface, not None
I'm suspecting that some tile that its trying to render simply is empty. I've tried a separate smaller map but the issue persists. Is it the tileset? They've all been processed through the program Tiled where they were initially part of one png. If anyone knows a possible solutions I'll gladly try one. Or any other methods that could make it more zoomed in...