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I am very new to game development (or any type of development for that matter) and I am trying to figure out how I would calculate a hockey type puck bouncing off a rubber bumper placed at a 45 degree angle. The puck could hit the bumper at any angle during play. Any help with this is greatly appreciated.

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    \$\begingroup\$ This sounds like a pretty standard elastic collision, which is documented extensively in physics tutorials and past Q&A here. What has your research turned up so far, and how have you tried applying it in your game? Have you run into trouble with any particular step? \$\endgroup\$ – DMGregory Jan 14 at 12:33
  • \$\begingroup\$ Thank you for your response. I am so new to this I had not even heard of elastic collision. The main focus I had researched was a ball type object bouncing off a wall, but, nothing seemed to fit - after your comment I can now research (correctly) elastic collision instead. My project is very early stages of screen design, so I am not at a stage where I could implement anything. I just needed help with the type of calculation to use. Thank you again for your help :) \$\endgroup\$ – Jinxy Jan 15 at 8:56

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