I've already uploaded this question in the Unity forums but only got a response but not an answer or solution. Here's a link to the original post: https://forum.unity.com/threads/emission-material-on-top-of-ui.1032337/?fbclid=IwAR1X3sXn1X8XcEXHXjD3wffiQxuDK6KAjMF57XDv9RUb1FsofklORfDeRm0
In my latest project I tried to do a transition between scenes in the most simple way: Darkening the screen.
The problem is, when the image goes fully opaque (alpha = 1), there are emission materials that are clearly visible "through" the image.
This only happens to the emission type:
I'll leave three screenshots, screen before the image gets opaque, the screen after the image goes opaque and my canvas components.
Edit: Using UniversalRP - HighQuality(UniversalRenderPipelineAsset)