I want to add to scene object without textures, only plain material, here is my import flow:
I create object in Sketch and export to SVG:
Then I import SVG to blender (Material do not use nodes, has plain color #96DFE4) and export it to FBX.
Then I import FBX to unity, as you can see material colour is much darker than SVG created:
The only Lighting source I use is Ambient with colour white and Intensity 0.
How to render object with exactly same material colour as SVG? I don't want any shadows etc, just plain color.
Unlitshader to make the material not use any lighting, or you could create your own shader and just copy and paste the texture itself as is. \$\endgroup\$