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I want to add to scene object without textures, only plain material, here is my import flow:

I create object in Sketch and export to SVG:

enter image description here

Then I import SVG to blender (Material do not use nodes, has plain color #96DFE4) and export it to FBX.

Then I import FBX to unity, as you can see material colour is much darker than SVG created:

enter image description here

The only Lighting source I use is Ambient with colour white and Intensity 0.

How to render object with exactly same material colour as SVG? I don't want any shadows etc, just plain color.

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  • \$\begingroup\$ What Unity version & pipeline do you use? You could use Unlit shader to make the material not use any lighting, or you could create your own shader and just copy and paste the texture itself as is. \$\endgroup\$ – Naor Hadar Feb 9 at 13:04
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Default imported materials are not exactly what you'd want to have there. Create new material with Unlit/Texture shader, add your texture to it and apply material to model.

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