How can I add a trigger variable negation in Animation machine's transition in Unity?
I have two transitions.
First happens if jump == false && grounded == true && duck == false && shoot
, second happens if jump == false && grounded == true && duck == false && run == false
. I want to change the second to the jump == false && grounded == true && duck == false && run == false && !shoot
, i.e. add the trigger variable negation in the end.
How can I achieve this?
First
Second