# how to make my camera follow script work for Photon Pun2

I´m currently working on the Multiplayer part for a 2D top-down game. I´m using Photon Pun2, to do this. My problem is, that always just the last player, who joined the game get´s my camera follow script attached. I´ve tried setting an

if (!myPV.IsMine)
return;


on top of the function, but it doesn´t seem to work. I give you the script here, so it would be nice, if you tell me, where I have to do what, to get 2 (and more) different views of the camera

using System.Collections;
using System.Collections.Generic;
using UnityEngine;