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I'd like to create a system in Unreal Engine 4 with glob-like fluids which interact with the environment, like the gel in Portal 2. Here's a GIF of the gel from that:

portal 2 liquid example
(search that I used to bring up similar images)

I was wondering how it might be possible to do something like this? An in-depth guide would be nice as I have a mostly basic understanding of blueprints in UE4, although I know it's a lot to ask for. If you know how I can achieve this, please let me know. Thank you! :)

P.S: The "fluid" stains don't need to give effects such as speed like you saw in the GIF, but I would still like the liquids to stain wherever they hit. :)

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    \$\begingroup\$ Searching "unreal fluid" is turning up a lot of leads. What have you tried so far based on your research of the materials available, and where did you get stuck in a way we can help you overcome? \$\endgroup\$ – DMGregory Dec 31 '20 at 16:08
  • \$\begingroup\$ Question about making a Portal 2 gel effect using Unity/C# \$\endgroup\$ – Pikalek Dec 31 '20 at 22:33
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sorry for not responding for a while. I've found something called Nvidia Flex which allows me to have fluid simulations in UE4, so I'll be using that instead. Thank you for wanting to help! :)

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