I am facing a strange problem with a model I rigged in Blender. Everything in Blender seems fine:
All scales and rotations are normalized
There is no unassigned vertex
There is no weight bleeding from other bones
However when I imported the model in Unity, I am faced with some distortion happening in some of the model's meshes (it is a composite model).
Note that this doesn't seem to be happening for all bones or mesh components, but only for a couple of them.
Does anyone have any clue about why this is happening?