I am facing a strange problem with a model I rigged in Blender. Everything in Blender seems fine:

  • All scales and rotations are normalized

  • There is no unassigned vertex

  • There is no weight bleeding from other bones

seems fine

However when I imported the model in Unity, I am faced with some distortion happening in some of the model's meshes (it is a composite model).

some distortion happening

Note that this doesn't seem to be happening for all bones or mesh components, but only for a couple of them.

Does anyone have any clue about why this is happening?

Thank you!


I finally managed to solve this by noticing that in Blender the model was rotate 90° on the Z axis, which meant that the FBX exporter was getting confused over certain transforms.

By rotating this so that the axis were as supposed in blender and normalizing the rotation (Ctrl+a > rotation) I managed to solve this!


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.