# Rigged blender model is deformed when imported into Unity

I am facing a strange problem with a model I rigged in Blender. Everything in Blender seems fine:

• All scales and rotations are normalized

• There is no unassigned vertex

• There is no weight bleeding from other bones

However when I imported the model in Unity, I am faced with some distortion happening in some of the model's meshes (it is a composite model).

Note that this doesn't seem to be happening for all bones or mesh components, but only for a couple of them.

Does anyone have any clue about why this is happening?

Thank you!

By rotating this so that the axis were as supposed in blender and normalizing the rotation (Ctrl+a > rotation) I managed to solve this!