I am working on a top-down, tile-based game (think 2D RPG). However, I would like to have trees that sway in the wind and shake a little if the player bumps into them!
How should I approach this? Is it achievable with trees that are composed of tiles and part of a tilemap?
Or should I exclude my trees from the tilemap and turn them into game objects instead?
If I were to turn them into separate game objects, would I then manually tweak their rotation/position to achieve the sway and shake, or is there some form of shader I can use?