I'm using Animation Rigging in Unity and was having some success until I realized my rig was built on the wrong GameObject. This was causing the Animator on the character to be overridden by the animator that Animation Rigging "Rig Setup" created.
I moved the Rig Builder
component onto the Character
GameObject that already had the Animator
set up, but now every single rig component is causing an error. I've completely recreated the rig and all of the constraints, but still get the same error.
For example: "Could not resolve 'Character/Rig_HandIK/LeftHandIK' because it is not a child Transform in the Animator hierarchy". Character
is the GO with Animator
& Rig Builder
components, Rig_HandIK
is a child of Character
with a Rig
component, and LeftHandIK
is a child of Rig_HandIK which has the Two Bone IK Constraint
component.