I'm using Animation Rigging in Unity and was having some success until I realized my rig was built on the wrong GameObject. This was causing the Animator on the character to be overridden by the animator that Animation Rigging "Rig Setup" created.
I moved the
Rig Builder component onto the
Character GameObject that already had the
Animator set up, but now every single rig component is causing an error. I've completely recreated the rig and all of the constraints, but still get the same error.
For example: "Could not resolve 'Character/Rig_HandIK/LeftHandIK' because it is not a child Transform in the Animator hierarchy".
Character is the GO with
Rig Builder components,
Rig_HandIK is a child of
Character with a
Rig component, and
LeftHandIK is a child of Rig_HandIK which has the
Two Bone IK Constraint component.