What's the best for ground check? I have a capsule player and I'm using the raycast technique but it's not accurate when it comes to slopes. So what's better? Overlapping, Raycasting, CheckCapsule, or CapsuleCasting?

  • \$\begingroup\$ All of these can work. A better way to frame this question would be to demonstrate the inaccuracy you're experiencing with your current solution (and the code you're using now) and ask how to fix it. \$\endgroup\$ – DMGregory Dec 19 '20 at 11:56

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