I am developing a fairly simple game with Zelda-style physics where the only moving objects will be characters and other entities, however I am using a randomly generated (all in code, no .tmx) tile map which means I cannot immediately implement box2D as I would need to convert the tiled map into a box2D world, like in this question. My question is should I do collision checks manually, do the work to convert from a tile map to box2d, or just throw out the tile map (I'm not too far in that this is infeasible) and switch to a box2d world? And can I even use box2D for a top-down game?

  • 1
    \$\begingroup\$ All of those approaches sound feasible, but we don't know enough about your game, goals or skills to answer this. gamedev.stackexchange.com/help/on-topic has some good suggestions about where to ask subjective questions. Good luck! \$\endgroup\$ – Stomf Dec 18 '20 at 9:11

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.