I need to create a mini-game, one really simple scene, and export it as a playable that comply with the MRAID requirements.
Basically, I can export a WebGL. The question is which adaptations the code needs to have (if any) in order to become compatible with MRAID.
I saw the Luna tool that claims to solve this issue and export the scene on its own engine, to avoid any future adaptations, but honestly, I don't really understand what they're doing differently, if their engine still converts to JS and HTML5.
It seems really blurry at the moment and I can't find concrete, coherent answers.
All I'm getting from the company that approached my to get it done is "it needs to be MRAID compatible".
Does anyone have any experience and can shed some light on this subject?
Thanks in advance, Omer