I just finished modeling a scene in Blender like this:
Now I'm animating and creating interactions between the player and the objects inside the house. When I reached the doors, I started having doubts.
Originally, I created the doors animations using Blend Shapes to easly control the transition between the open/close states and to allow the door being half opened or closed. (That's because my interaction system allows to interact partially with object, like for example the door system at Amnesia The Dark descent / outlast)
The trouble is, that the collider of the doors doesn't update when the Blendshapes values changes.
How can the player open this door and have its collision physics stay in sync