I would like to render with any camera at any given time for a Portal clone project.
USceneCaptureComponent2D but it renders the whole scene to a texture.
I don't need to render the entire scene. I would like to setup stencils to avoid unnecessary rendering. I don't think this component supports this.
Additionally, I would like to render directly to the main framebuffer - without render textures, which this component uses.
Is it possible to do something like this in Unreal Engine 4?