I'd like to use flat 3D models alongside pixel art sprites, but I have no idea how to make the textures applied to these models have the same Pixels Per Units as the sprites.

enter image description here

How can I achieve this effect in Unity?

thank you

  • 1
    \$\begingroup\$ Measure how many units wide your mesh is. Measure how wide the UV map for that part is. Multiply that UV width by the texture size, and divide by the world size. That's the pixels per unit of your mesh's texture unwrap, for that part of the UV map at least (this can vary from one part of the model to another depending on how you've unwrapped it) \$\endgroup\$ – DMGregory Dec 2 '20 at 22:34

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