I have a rig in blender that I want to export into a different blender project. For some reason, when I do that, some of the bones get enlarged. All the scales are applied. Why might this be happening?
I've no clue why this might be happening, as this problem seems exclusive to this project and one other project, where one bone out of the whole armature gets enlarges, but here is the information I can provide:
Some differences between the projects where this happens and the others is that the ones where this does happen have animations, and a pose library. However, this does not seem to cause the problem, as deleting the animations and poses doesn't change anything.
This problem happens when I export/import the project as an FBX.
I usually export the project to unity and in order to compensate for the unity/blender rotation, I follow this [guide][1. I rotate the armature -90 on the x axis, apply rotation. Then rotate the armature 90 on the x axis but only apply the rotation to the mesh. I export the project as a FBX, with unity unit scale, no leaf bones, and the 3rd and 4th box under animations checked off. This also does not seem to cause the problem, as not rotating the armature and such doe not change anything.