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enter image description here

As you can in the gif above there is an x velocity being set in the players rigidbody upon contact with the tilemap surface (Tilemap collider using composite). It was fine when I was using standalone colliders but now this happens.

Is this a bug or am I missing something. Help is much appreciated.

Unity ver. 2019.4.8f1

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1 Answer 1

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I solved this by setting offset distance of the composite collider to zero. I don't really know why it solved but it works for now.

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