I have a humanoid avatar and it's animation controller. I also have two different human meshes, they're quite similar.

When I use the generic avatar and it's controller in the animator the meshes shot out into the sky and perform their animation correctly.

The animations run normal they just move in weird directions and don't stay in their original locations.

How to fix it so the mesh doesn't move far away and retain original position?


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.