I'm currently looking into using resonance audio (https://resonance-audio.github.io/resonance-audio/) for accurately modelling the audio for an environment that approximates to a long corridor with a series of bends. I want to have a sound at the end of this corridor that the user can hear at any point in the corridor based on the sound reflections along the corridor.
I have tried a few of the options presented by Resonance Audio:
- Placing reverb probes along the corridor. This seems like the ideal option, however a reverb probe will only apply its baked in reverb profile to sound sources inside the probe. If I try to make the probes larger then they seem to take into account all of the geometry of the corridor at once and things get exceedingly echo-ey and consistent regardless of where I am in the corridor.
- Turning the corridor model into an audio room. This isn't apropriate as it has many of the same issues as a large reverb probe, and also doesn't actually model the space itself.
Has anyone had any experience with hearing distant sounds in Resonance Audio environments like this? At this point I have a feeling that Resonance Audio is just not built for this particular situation.