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I have a 3D game library that uses OpenGL 2.0 for PC and I need to convert it to OpenGL-ES 2.0 to compile it for Android.

Because the library is huge, I'd like to avoid converting it line-by-line by hand.

Is there some faster way I can convert desktop OpenGL to OpenGL-ES source code, like a wrapper, or maybe some layer running on Android that converts desktop OpenGL to ES at runtime?

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