I am currently working on multiplayer fighting game and my game will have an anim->ragdoll when the player is knocked out and be able to getting up from it. My problem now is ragdoll is making my character to jitter so I have to disable Replication Movement during ragdoll and enabling it again after getting up from the ragdoll.
My problem now is I am having problem when the character is getting up after ragdoll, as soon I enabling Replication Movement again, the character is snapped back at the initial position before the ragdoll, even though I have set the character location and stuff.
I tried to set the location back to the current meshlocation that I recorded during the ragdoll mode which is run on tick but still the problem persist. Any ideas or suggestion for another approach to handle this? Thanks!