This is my first time making a widget and I'm trying to make a super simple one, just a button. However, when I attach the widget to an actor and try to press it, it doesn't register any click events but it does register hover events and responds to those.
I have my widget blueprint which looks like this:
I then have the mouse events set up like so:
In my scene I just attached a widget component to an empty actor:
And lastly I added a WidgetInteraction component to my player:
Now when I hit play and test it out, I get the hovered message but I can never get the click message when I click on the button and I'm not sure why.