We recently updated a project to Unity 2020.1.8f1 But it will not build the xcode project for iOS because of missing plist key value pairs. This is really weird cus, before, I would build the xcode project, then fix the plist stuff, then build to iOS.

Here are the errors Im getting when I try to build.

enter image description here

WebCamTexture class is used but Camera Usage Description is empty. App will not work on iOS 10+.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean &)(at / Users / bokken / buildslave / unity / build / Modules / IMGUI / GUIUtility.cs:189)

Microphone class is used but Microphone Usage Description is empty. App will not work on iOS 10+.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

I tried adding this script to Editor folder in assets

    using UnityEngine;
    using UnityEditor;
    using UnityEditor.Callbacks;
    using System.Collections;
    using UnityEditor.iOS.Xcode;
    using System.IO;
    public class AddStuffToplist {
        public static void ChangeXcodePlist(BuildTarget buildTarget, string pathToBuiltProject)
            if (buildTarget == BuildTarget.iOS) {

                Debug.Log("adding plist stuff");
                // Get plist
                string plistPath = pathToBuiltProject + "/Info.plist";
                PlistDocument plist = new PlistDocument();
                // Get root
                PlistElementDict rootDict = plist.root;

                rootDict.SetString("NSCameraUsageDescription","Natcorder unity asset uses this");
                rootDict.SetString("NSMicrophoneUsageDescription","Natcorder unity asset uses this");
                rootDict.SetString("NSPhotoLibraryUsageDescription","Natcorder unity asset uses this");

                //rootDict.SetString("Privacy - Photo Library Usage Description", "Natcorder unity asset uses this");
                //rootDict.SetString("Privacy - Microphone Usage Description", "Natcorder unity asset uses this");

                // Write to file
                File.WriteAllText(plistPath, plist.WriteToString());

I get exactly the same errors if I use Privacy - Microphone Usage Description or NSMicrophoneUsageDescription as the key for example.

Also the debug line I added "adding plist stuff" never shows up in the console, so maybe this script is not working?


Ok so I had a look in build settings. I was looking to see if maybe I could set a custom info.plist file before building, like setting a custom maintemplate.gradle for Android..

and I found this...

enter image description here

Thanks unity!


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.