0
\$\begingroup\$

I have a vehicle rig that is a skeletal mesh that imports fine in to unreal but I was wondering how to use a mesh for collision on it. Normally you can just name the collision mesh with UCX_ in front of the name to do it but with skeletal meshes it makes you use a system called phat and I only see cubes/spheres/capsules for collision with that.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.