I originally posted this question on the unity forums, but no one answered my question.
Here it is:

Hello, I have been game developing since May and today I finally figured out how animations work in unity! But as with everything new in developing, I have problems. Let me just be straight with you. I have absolutely no idea what just happened. I have a gif you what happens. Why does the character sink like that? Here is my gif and animation image Capt.gif upload_2020-10-12_22-7-37.png

enter image description here

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I don't have any scripts or parameters for testing purposes. I just let it switch automatically. Here are my options for the transition:

enter image description here

  • 1
    \$\begingroup\$ Is the root or hip bone at a different location in the running clip than the walking clip, in your animation source file(s)? \$\endgroup\$ – DMGregory Oct 17 '20 at 15:09
  • \$\begingroup\$ I don't know... They are the exact same models from mixamo mixamo.com/#/?page=1&query=ninja&type=Character \$\endgroup\$ – mr noob Oct 17 '20 at 23:35
  • \$\begingroup\$ Are you sure that that is the running animation? Your ninja on mixamo has his arms backwards on the running animation, yours looks like it's typing on a keyboard \$\endgroup\$ – Zibelas Oct 18 '20 at 7:51
  • \$\begingroup\$ Yes. This same thing has happened to me on another project which had another animation and character. \$\endgroup\$ – mr noob Oct 18 '20 at 14:33
  • \$\begingroup\$ Welcome. I couldn't download the model as its ask for account (maybe later). But I say to import the model in Blender and look at it, maybe tune animations, move bones, etc. Note: I'm assuming the model comes in a format that can be imported in Blender, or that importer addons exist and are relatively easy to find and install. \$\endgroup\$ – Hatoru Hansou Oct 24 '20 at 5:08

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