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I've followed the documentation on Unity regarding 2D lighting. It said to turn on Alpha blending in the options. But this is how it turns out: If Alpha blending is off: when off

If Alpha blending is on: when on

I'm not entirely sure why it's turning black. These are my settings for the 2D light: settings

I've checked my layers, specifically the tile map floor, and it's on the Default layer. tile map settings

I just want my lights to blend well.

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Found the problem. Apparently, 2D lights should have their intensity to be set at least 1 or higher. Otherwise, dark pixels will be drawn onto the 2D light renderer.

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  • \$\begingroup\$ You may have global 2D light set at some intensity (presumably one) and that to make you confused. \$\endgroup\$ – Nikaas Oct 17 at 16:23
  • \$\begingroup\$ um. the global 2D light wasn't the problem. My answer is the solution. Just need to wait for 11 more hours before I can accept my own answer haha \$\endgroup\$ – CraftedGaming Oct 18 at 14:09

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