I'm putting together boilerplate for a Unity FPS game, and having an issue with importing an Asset Store model.
All of my weapons are asset store prefabs. I'm new to Unity, but this makes me think there's something about the imported prefabs themselves that's setting the axis alignment of the models in-game.
Anyone know what I'm missing to fix this and rotate that model in the world (without just writing a model script to rotate it programmatically every time) ?